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Binge-worthy games (for those sick days)
If you keep up with me on Twitter you’ll know ... I had a really nice shower this morning BUT more importantly I’ve been run down with a cold-slash-flu for the past week and a half. Even though I’m studying for finals and such, I still have time to binge some games while I call in my sick days, so this is my list of games you might want to look into if you’re looking to cozy up with a cup of hot coco and grind some games out.
When it comes to games that will keep you engulfed for hours on end (for better or worse) Dark Souls comes to mind almost immediately. When you’re fighting unknown monster after unknown monster, it’s really easy to get lost in the magic of the unique game and before you know it the clock reads 6 a.m., and you’re still eating the same bag of Lays you were yesterday (just me?). But jokes aside, the unique gameplay style along with it’s quite fascinating story makes it one of my top picks for binge-worthy games.
Overwatch / League of Legends
From a multiplayer standpoint, you can’t really go wrong with Overwatch or League (objectively speaking). Having both a competitive and a casual option it is really easy to get into whilst not compromising the playstyle you’re looking to play. It provides easy background noise as well when you’re just trying to talk to your friends, but they insist on doing something! These multiplayer games can give you some simplistic gameplay when you’re too sick to function as well.
Dishonored and Dishonored 2
When you’re sick, watching movies is a go-to option along with the rest of your sick apparel and gear. However, if you’re looking to play a game with the same depth and story, Dishonored and Dishonored 2 fill that role. With compelling gameplay where every action has a consequence, the world of Dunwall is introduced to you. You can play as a killer assassin or a sneaky assailant, which fulfills many different playstyles over one gaming platforms. The cutscenes and the general gameplay is very interesting and will captivate a wide-ranging audience. If you choose you can burst through the map and finish the objectives, or you can take your time and do small miniquests (saving people, getting the game to platinum or even reading all of the stories from the notes you pick up). Dishonored has been a favorite of mine when I’m at home alone wrapped in a throw. And it's definitely worth the price you pay for it (I believe the first game is only $10 in comparison to the second games' $59.99 price point).
The classic games should get some love too! As much as the modern games have shown up in terms of single and multiplayer, I’ve never seen a more bingeworthy/time consuming game in my life. With the ability to play by yourself or go full cooperative mode, Portal 2 allows you to control a gun which creates holes in whatever surface to take you to another part of the map. Being one of the only puzzle-based games that I’ve played, I can honestly say that it is one of the most interesting games of its time — 2011, which predates Dishonored which allows me to say so. The numerous ways you can use the portals are astounding, and the fact that it inadvertently teaches you physics is only one of the many pluses that this game has to offer.
Ahhh Bethesda. Bringing quality content, bugs and all. Open-world games are quite difficult to perfect, but embracing the faults is one of the things that Skyrim does right. Ragdoll physics and giant chickens are only a part of what makes you play this game for hours, but also a sense that you control what you want to do when you want to do it. Having around 1,000 in the game myself, I can say that it never ceases to amaze me the crazy things you can find in every nook and cranny (the developers want you to search, so I must oblige). Cozying up by the fireplace while blowing your enemies away as Dragonborne is an experience I would recommend to any avid gamer.
Getting sick isn’t fun. Whether it be a common cold or a incapacitating flu, we all know what it feels like to be stuck in bed for days on end. But should you be able to make it to a couch or a chair, then I would recommend these games to whisk you away on a journey you can get lost in for hours. Did I miss your favorite binge game? Let me know!
Images: Facebook / Dark Souls, Blizzard, Arkane Studios, Portal 2, Skyrim.3 Hits3 Comments
Second Chance Giveaway: Snag three hardware items from Quest for the Best
TO ENTER HIT UP THIS POST BY CLICKING THE LIGHTNING BOLT ICON ABOVE.
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Here at BattleNation, we believe in second chances. Just because Quest for the Best is now over, doesn’t mean you can’t take home some sweet hardware. And this time, we're not giving away just one, but three items to one lucky winner!
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Enter for a chance to win a Crucial MX300 525GB SSD card (winner of Week 1 in Quest for the Best), a Ballstix Elite DDR4 memory and a Noctua NH-D15 cooling system.
One lucky winner will be randomly selected.
Giveaway ends Dec. 8
Winner will be announced Dec. 12
The winner will be notified via email attached to their BattleNation account. The winner will have 24 hours to respond before a new winner is chosen.72 Hits29 Comments
Keeping World of Warcraft alive after 12 years
World of Warcraft is celebrating its 12-year anniversary which is quite a feat for an MMORPG. Since its debut, there have been many new releases from various companies joining the genre. But none have been on par with Blizzard’s behemoth of a game.
World of Warcraft has had its ups and downs in the past — some expansions leaving a heavily negative impact among the community and some being amazing. Legion so far has been an absolute step in the right direction — I, for one, have not thoroughly enjoyed an expansion since Wrath of the Lich King.
Here’s what I think might help keep this game alive for another 12 years.
World Quest is a very welcomed feature in the latest expansion. Blizzard has briefly practiced these in Warlords of Draenor, patch 5.3 Escalation with Battlefield: Barrens, and I am so happy they improved on it since then.
While they do draw in players to work together and make the world feel more alive, I do think they can expand on World Quests further. My main problem with it is the reward structure: all kill x amount of this monster or collect x amount of this thing. Adding more variety and creative objectives like solving puzzles or sieging an enemy stronghold would shake things up. It may be a test on World of Warcraft’s coding, but phasing the zone to change to the result of the World Quest would add a bit of immersive-ness to them. Making less World Quests, but having them create impacts on the zone, leading into secondary World Quests depending on the result (i.e completed or not completed) would make them all unique and a lot more fun.
I thought artifacts would be a good idea at the beginning of the expansion, but now that we are a patch in, I think they can be changed. I mainly dislike them because you no longer equip new weapons. I understand that transmog is a thing, but it’s still not the same freaking out when a raid boss drops the mace you have been dying for.
The way you collect artifact power and progress down a tree is a fun element of gameplay, and I think if Blizzard decided to make gear talent trees a thing and scrap artifacts that could solve my problem with the feature. Instead of calling it a gear talent tree, maybe they can bring back weapon skill, and have a similar UI to the artifact weapons. After using a two-handed sword, you slowly gain weapon skill and you can use that to improve your power with that weapon type.
Scaling Old World Content
While Legion already has this feature in its zones, Blizzard has yet to scale the rest of Azeroth, Outland and Draenor, which can add a lot of depth to the game. Instead of changing the zones like Cataclysm, adding World Quests or adding incentives to help new players by questing with them, would make older zones non-obsolete.
Letting new players pick and choose where to start their journeys, whether it be in the default starting area or Pandaria, letting players shape their journeys would bring life to dead zones and let new players experience new quests and areas. Since this may get out of hand in new zones, maybe the key is to lock brand new areas to level 110s to avoid server crashes for the first month of a new expansion.
Mentors and Apprentices
This was a feature added into Final Fantasy XIV, which I am going to steal as a suggestion: The idea behind it is that veteran players get rewards for helping new players via dungeons and leveling.
With the scaling content, new players can teleport to the veteran players’ locations or vice versa and assist them in their quests. New players can warp to veteran player locations so they can quest together without the veteran player having to leave the new areas.
Veterans will receive currency every time the apprentice finishes a quest, which can be minimal since there are so many quests. When a veteran and new player finish a dungeon, they will receive a medium amount of currency. When the two reach a milestone, let’s say 100 quests completed, the veteran can receive a loot box with a large amount of currency and cosmetics. Veterans can redeem their currency for pets, mounts, toys and the like.
Okay guys, that’s all I have time for today. If you have any other ideas, feel free to comment them! ?
Images: World of Warcraft1 Hits1 Comments
Quest for the Best FINAL Winners
Thank you for participating. Over five weeks, you voted on your favorite PC hardware. The votes have been tallied: Here are your picks in the Quest for the Best!
LOGITECH G633 ARTEMIS SPECTRUM
CRUCIAL MX30 525GB
BENQ XL 2720Z
LOGITECH G502 PROTEUS CORE
HYPERX FURY DDR4
CORSAIR K70 LUX
COOLER MASTER MASTERLIQUID PRO 240
GIGABYTE RADEON RX480 G1
COOLER MASTER MASTERWATT MAKER 1200
Thank you, again, to everyone who participated in this round of Quest for the Best. Don't go anywhere! There will be more giveaways coming up.
Winners will receive game codes and notification of delivery of prizes via email.9 Hits7 Comments
League of Legends or Heroes of the Storm? Here's how to get into playing MOBAS
Pick a MOBA, Any MOBA…
What’s the most watched or played video game genre in the world? The answer may not be what you think! Although team shooters (such as CS:GO and Battlefield 1 on PC and Call of Duty: Infinite Warfare) on console often stick in people’s minds, there’s one genre — and one game — that rules them all at the moment — the MOBA.
There’s so many team battle games (or Multiplayer Online Battle Arenas) out in the wild today, it can be hard to know where to start if you’re a new player to the genre, or to make a switch to trying a new one if you’ve got into one particular game.
Whether you’re a seasoned gamer wanting to take the plunge, an existing MOBA player looking to try something new or completely new to the genre, here’s a quick guide to get you going.
A quick history of MOBAS — Blizzard, Riot and Valve
Although the most watched MOBA in the world is arguable, League of Legends is near the top at the moment (at least in the Western world). But, Riot Games didn’t always have it their way.
The roots of MOBAS actually stem from Blizzard Entertainment — they could date way back to 1998, where a community-made mod for StarCraft called Aeon of Strife introduced many of the game mechanics familiar to MOBA players today, like controlling a single hero and playing in a team on a three lane map.
When Warcraft 3, Blizzard’s next phenomenally popular real-time strategy game after StarCraft was launched, a map maker named Eul and two developers in turn called Guinsoo and IceFrog would pull together a mod inspired from Aeon of Strife that would eventually cause a legal battle over its name between Blizzard and Valve, of all companies. That mod was called Defense of The Ancients, better known as DOTA.
Fast forward to 2009, and Guinsoo had joined a company called Riot Games, which was working on a new MOBA called League of Legends. IceFrog in turn had joined Valve, to work on DOTA, which the company then trademarked and launched in 2010. Two of the largest MOBAs today in viewership and player bases were born, with Blizzard, the game makers who inspired the origins of the genre, out in the cold.
Blizzard is back though on the scene today with Heroes of The Storm, while Riot’s League of Legends still holds the top spot on Twitch viewership on a weekly basis, although not without its troubles.
Time for a lightning introduction to both games, their key features and differences, and where to check them out!
League of Legends
League of Legends remains the powerhouse of MOBAS today. Thanks to its vibrant community, bright and colorful champions and enthusiastic audience, the game and Riot have developed a worldwide following, with regular season leagues in major continents and countries.
League of Legends is free to play, and is based around “classic” MOBA mechanics: fighting on a three-lane map called Summoner’s Rift, teams of five have to defeat enemy players and computer controlled minions (“Creeps”) to gain experience and money, buy items and gain levels to become stronger, with the goal of destroying the enemy’s Nexus or base.
With a large roster of playable champions, an array of items to buy and different “build orders” of talents that can be selected, League can seem intimidating to a new player, both to watch or to play, but don’t worry! Jump into the in-game tutorial and play against computer controlled Bots (far more forgiving than playing against human players), or if you’re looking to get into watching eSports, jump onto a regular season game on Twitch and just remember — both teams are trying to gain levels, gain money, avoid dying if possible and gain an advantage in any way to put pressure on the opposition!
Heroes of the Storm
Heroes of the Storm only officially released into a crowded market of games in mid 2015, but it had been in testing for a long time before that. Heroes is a growing eSport and title — popular amongst Blizzard game fans for its recognizable Heroes (from StarCraft, WarCraft, Diablo, Overwatch and more), the game is growing audiences slowly by offering a different play style to the largest existing games.
Heroes of the Storm is all about objectives and teams fighting and dueling on a regular basis — games on average run a lot shorter, and rather than one map, there are a multitude of maps with different “helpful” objectives to contest. Although the main goal remains to destroy the enemy team’s base, map objectives can turn the tide of battle if ignored — and in general, tend to be more significant for the outcome of the game, than in other MOBAs.
Heroes has a smaller roster of playable characters, players gain experience as a team (rather than as individuals in other similar games), and there’s no gold to be earned, or items to buy — players just choose talents (abilities that affect your character’s play style) as they level.
Jump in and enjoy!
There you have it — two very different games once you look under the hood, but ultimately both part of the same ancestry and family! Do you play Heroes or League? What do you think of the differences between the two, or will you try to give one a go? Do let us know in the comments!
Images: Blizzard; Riot Games0 Hits1 Comments